Dunderbeck Key Art Logo

Dunderbeck

Grind magical creatures into sausages in this frantic inventory-management auto battler, set in the mystical land of Cincinnati, Ohio.

Full Press Kit

Complete archive containing all screenshots, logos, branding, and key art assets.

Download Full Press Kit (.zip)

Layered Key Art

High-resolution background, foreground, and Photoshop (.PSD) files for layout work.

Download Key Art (.zip)

Description

"Dunderbeck" is an unconventional RPG set in the mystical land of Cincinnati, Ohio. Survival is defined by what you carry and what you consume. In this world, every object is multifunctional: you can wield any item as a weapon, utilize it in a deep crafting system, "Tetris" it into your backpack to use later, or, if you are feeling peckish, eat it! Combat is automatic, so your survival depends entirely on what you hold in your hands and what you place between your lips. From metal spears to ex-unicorns, everything might not be edible, but it is certainly eatable.

Trailers

Trailer #1

Trailer #2

Screenshots

Download .zip

Logos & Branding

Download .zip

Additional formats or styles may be available in the logos zip file.

Key Features

  • Grind Up Everything: Every item in the game can be ground up and used to make new items.
  • Weaponize Everything: Every item in the game can be used as a weapon.
  • Organize Everything: Every item in the game has a size and a shape.
  • Consume Everything: Every item in the game can be eaten.

Credits

Lucas Miller

Lead Designer, Lead Developer, Lead Artist

Luke Noonan

Project Manager, Writing, Design, Programming

Adam Liszkiewicz

World Building, Writing, Design

Anton Hand

Game Direction, Art, Design, Voice

Alex Bertram-Powell

Illustrator, Concept Artist

Garrett Rose

Music Composition, Performance & Engineering

Abigail Corfman

Writing Consultant

Matthew Carroll

Marketing