RUST is a creative studio currently based in Los Angeles, CA and Rochester, NY. We specialize in design, prototyping, consultation, and development for video games, VR experiences, data visualizations, board/card games, and tech demos - but we're also open to other cool stuff, too.
Adam Sulzdorf-Liszkiewicz President
Anton Hand CTO
Lucas Miller CEO
Luke Noonan Co-Founder
In addition to our primary members, RUST has a network of friends and contractors that are world-class in their fields. Contact us and we can help you find the perfect team for your project.
Virtual Reality Hot Dogs, Horseshoes & Hand Grenades
RUST's highly reviewed VR sandbox game, combining all of America's favorite pasttimes — throwing hand-held bombs, eating tube-shaped meat, and lobbing equine footwear. H3VR (for short), is the heaping pile of our mad obsessive VR experiments. This is very much an impressionistically developed experience, so expect it to mutate, expand, contract, somersault, and occasionally explode along the way to final release.
Tech Demo Museum of the Microstar
Winner of Unity’s DirectX 11 Competition, The Museum of the Microstar is a tech demo and interactive narrative short demonstrating DX11 Tessellation Shaders, GPU Simulated Particles, and a physically‐based shading model, in a massive sci‐fi museum of mankind’s disastrous quest towards technological advancement.
2D Game Design Normal Human Things
A point-and-click adventure game about a five-foot-tall beetle that really just wants to blend in with the humans he loves. Currently on hold while we focus on Hot Dogs, Horseshoes & Hand Grenades and while we hone in the narrative structure and game feel.
Data VisualizationMiraFlux
A visualization of solar powered energy usage within USC 2013's Solar Decathlon House, Flux. Design and development by RUST LTD for the USC MEML Mobile & Environmental Media Lab