The Museum of the Microstar

The Museum of the Microstar is a Tech Demo and Interactive Narrative Short by RUST LTD., Josh Ols, and Arthur Brusee. The piece demonstrates DX11 Tessellation Shaders, GPU Simulated Particles, and a physically‐based shading model, in a massive sci‐fi museum of mankind’s disastrous quest towards technological advancement.

 

Download Links

Standard Edition (386MB)

MEGA.co.nz: https://mega.co.nz/#!fEEAAbpS!NTrF8FvYOL4Hk1CBoS1FTlKLKKwm8p4wOaYjJr5rJg8

Oculus Rift Edition (386MB)

MEGA.co.nz: https://mega.co.nz/#!akYXAbxI!U2CDiSCBaJ5wHXH9yp7LpxLNOi5rxU8pFesQ_qNq6m4

Mirror1 - Gamefront: http://www.gamefront.com/files/23148494/MotM_OculusRift_v1.0.rar

Mirror2 - Dropbox: https://dl.dropbox.com/u/11170103/MotM_OculusRift_v1.0.rar


Credits

Anton Hand ‐ Game Direction, 3D Art, Visual Effects

Adam Liszkiewicz ‐ Narrative Design, Writing

Lucas Miller ‐ Graphic Design, Writing

Luke Noonan ‐ Development, Sound Design, Writing, Narration

Joshua Ols ‐ Shader Development

Arthur Brusee ‐ Particle System Development