Elemental Sword Demo


For this demo we created a single high detail asset using a workflow that included Maya, 3dcoat, Handplane and Substance Designer. As we've been upgrading Alloy, a lot of attention has gone towards figuring out the best streamlined workflows for using physically-based rendering, especially for indie producers on a budget. We'll be putting out some more videos soon that cover this in more detail, as well as the Unity-side of setting up image effects and other middleware to work in concert with Alloy.

This demo uses TC Particles, Marmoset Skyshop, and Amplify Color.